Four fish were completed, but then I decided to re-do them, adding mouth and gill movement and making the fins a permanent part of the body. The model of the Freshwater Angel has all this done, but now I need a better way of getting it over to DirectX from LightWave while retaining point sets. Before, I always wrote down all the coordinates for the vertices by hand, and matched them up manually with their new locations in the .X objects. That system has become unworkable with the new complexity of the fish, and invertabrates were WAY out of the question.
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