Beta 10
Installed; looks good to me, but I know very little about Clams.
The only problem I have, is it will not except me key code? |
The Key Code part of the program has not been changed.
|
Only one Clam moves
Had it up for awhile, great start. For me, only the Clam on the far right moves. When its right shell closes it seems to cut thru the flesh leaving it hanging out. Keep up the good work!
|
All the clams move if a fish happens to get near them.
There are definitely some ragged edges that need to be cleaned up. One of the main difficulties is the "A overlaps B, which overlaps A" problem. During the early part of the shell opening, the mantle is inside, so the transparent part of the shell edge (which gets drawn first) doesn't have anything to blend into. |
Looking good..:TU:
The movement seems about right.. perhaps the "shudder" from changing it's mind as the threat moves away could be dampened a bit more. Now that there is a means of perceiving depth other than one fish in front of another.. the space between the first clam and the "glass" appears wider than the image would indicate.. This distance would appear to be less than one third of a clam..however several fish can swim between the glass and the first clam and only partially trigger a close response on the first clam and next to nothing on the second clam.. itself only slightly farther from the glass. The fishes anti collision is perhaps set to keep the fish too far away from the clams. If the clams are set to close at 3 units the fish seem to be set to stay at least 2 units away... unless forced by another fish. Criticism for what ever it is worth... Nice work on the clams.. we know they proved to be a real challenge.:TU: |
The triggering mechanism is based on real distances in the 3D space. Each clam will sense a fish which is 2.8 "units" from its center, and getting closer. It will not sense a fish which is moving away. This is easily adjustable, but I don't want them to spend too much time closed, since they look a lot better open.
|
Perhaps a tool later on down the road where the user could adjust the sensitivity of fish to clam?
|
Quote:
Please enter "TESTFISH" or a valid keycode or place a Marine Aquarium 3 CD into the drive to continue. I don't have a "Marine Aquarium 3 CD". I do have an Aquarium 1.0 CD, but it doesn't work. |
Quote:
|
Quote:
|
Before sending email to Prolific, check the Keycodes section of the SereneScreen website.
|
The clams are great, the only question I have is in Bet9M when you turn off the stats they stayed off in this version they are on whenever it starts.
|
The the stats default to OFF in the official versions on SereneScreen.com. They defaut to ON in my unofficial test versions on fish-byte.com.
|
I forgot to mention that this version also a Wait For Vertical Sync option in Display Settings.
|
Quote:
|
Do you have more than one monitor?
|
yeh, i couldn;t find it either and i ahve 2
|
It's on the single-monitor Display Properties sheet. I'm not sure how it would be handled with multi-monitors.
|
Quote:
Now - when should "Wait for vertical sync" be selected? |
When you want the Aquarium to send its frames to the graphics card when it is ready, not before and not after.
This will prevent "juddering" or "tearing" for lack of better of word when the camera is moving as the viewport is showing before-and-after updates of the screen. |
All times are GMT -6. The time now is 06:18 AM. |
Powered by vBulletin®
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.