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-   -   Clams Progress (https://www.feldoncentral.com/forums/showthread.php?t=4816)

Jim Sachs 03-06-2009 12:49 PM

Clams Progress
 
1 Attachment(s)
The clams are coming along pretty well. I've got the shells opening and closing, and am adding the blue "meat" now. Spent a few hours last night chasing a bug in which only the right half of the shells showed up on the screen. Finally tracked it down to a "2" which should have been a "1" buried deep in the .x file. That's the problem with having to hand-craft these model files. If only there were a proper Lightwave plugin which would save .x files with all the hierachy and custom surface normals intact.

It sure helps having an actual clamshell for reference.

clifdene 03-06-2009 12:56 PM

Great news. Many thanks.

jleslie 03-06-2009 01:03 PM

Hang on, that clam isn't blue?? (I never got the whole blue thing, does anyone have any pictures of the sort of blue clams MA3 is based on?)
John

Jim Sachs 03-06-2009 01:11 PM

The "meat" of the clam is blue (or green, or purple). It retracts when the shell is closed. They can close fairly rapidly when brushed by a fish, then open slowly.

Yodelking 03-06-2009 02:32 PM

Quote:

Originally Posted by jleslie (Post 111602)
Hang on, that clam isn't blue?? (I never got the whole blue thing, does anyone have any pictures of the sort of blue clams MA3 is based on?)John

I don't have the ones that Jim uses, but here's photos from Egypt:
http://yodelking.barbanet.com/photos...North/PA224651
http://yodelking.barbanet.com/photos...North/PA224678

Overlord 03-06-2009 02:35 PM

So, any timetable on the clam beta release?

feldon34 03-06-2009 03:04 PM

Quote:

Originally Posted by Jim Sachs (Post 111599)
Finally tracked it down to a "2" which should have been a "1" buried deep in the .x file. That's the problem with having to hand-craft these model files. If only there were a proper Lightwave plugin which would save .x files with all the hierachy and custom surface normals intact.

I'm sure with a detailed list of exactly what you need, a skilled Lightwave plugin author could write such an exporter in a few minutes.

Have you reached out to any in the Lightwave community with such a request?

Jim Sachs 03-06-2009 10:37 PM

Many times. No one but me seems to use Lightwave for DirectX development. They are all doing movies.

Tango 03-07-2009 05:03 PM

So the next project is MA3 the Movie, the sequel to Finding Nemo.


//Christer

Isabeau 03-07-2009 05:42 PM

Can't wait Jim

jleslie 03-07-2009 05:52 PM

The movie is kinda the whole point...!

Socrates 03-10-2009 09:52 PM

http://www.biwa.ne.jp/~presley/video...mbake-US-L.jpg

Jim Sachs 03-10-2009 10:21 PM

The clams are coming along slowly. I had a bit of a setback when my first try at animating the mantle (the blue part) failed. The "teeth" of the shell kept chopping through it. I'm re-designing the mantle now.

jleslie 03-11-2009 05:22 AM

Okay, I now get the blue clam thing and feel a tiny bit slow. The sides of the clams are beigey-greenish but hardly visible at all. The blue stuff is the inside which is sticking out much more than I expected and not looking all that inside-of-clam-ish (looks hard, not soft). It looked like blue shell to me, hence my confusion...
Whew...

clifdene 03-11-2009 06:40 AM

I am still confused. Perhaps the final version will clarify matters.

cjmaddy 03-11-2009 08:31 AM

Ahhh... I see! - or rather I do now but I didn't! :o - I also didn't realise that that green and blue wasn't the shell! :o
http://www.richard-seaman.com/Underw...ia/GiantClams/

Jav400 03-11-2009 09:22 AM

The green and blue part would be considered part of the meat of the clam.

clifdene 03-11-2009 09:23 AM

If the green and blue bits are the insides it is little wonder the shells were "chopping through" them.

Jim Sachs 03-11-2009 09:25 AM

I had always assumed that everyone had seen clams, knew how they worked, and would be very critical if I didn't get the movement exactly right. Now I see that it will be more of an educational experience for most. :)

Jav400 03-11-2009 09:42 AM

Since when has knowing anything about movement ever been a prerequisite for criticism? ;) ;)


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