The Mac version will be some time yet. First I have to finish the PC version, then turn the whole thing over to Jim O'Connor to do the Mac conversion. This is not trivial, as he has to convert the program from DirectX to OpenGL.
As far as Dual-Boot Macs, I'm not optimistic that this will ever work for MA3. Eric Daniels tried it last night, and there are serious anomolies (all the fish are transparent, for one thing). I can't really picture Microsoft getting behind the Intel Mac project enough to help them with DirectX drivers.
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