The last few updates have had virtually no impact on sales, but at least with the PC versions, I don't have to pay development cost (there's a little, since Prolific has to add some installer stuff).
The iOS versions are quite expensive, since I don't do the translations myself. Sales have been flat in good times, bad times, updates, no updates. It brings in about $60 per day, which gets split 4 ways. It pays for my lunch at Wendy's, but not much else.
Since the Acrodea guys paid their own development costs, I've let them run with whatever pricing or marketing scheme they like for the Android version, and I'll be interested in watching the results.
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