For what it's worth Jim, engelens is correct in his previous post. Feather dusters can "retract" at an alarming rate. Almost like a magicians "now you see it now you don't thing".
Since you are now going to have more than one, once you get the action correct on this new version, you might want to create a random retraction number for each one. Or maybe the closer a fish swims to it, the faster it goes in type scenario. I had first figured that when you got to the "darting" stage of the fish that it might be implemented then so that if a fish darts by a feather duster it would very quickly disappear.
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