For the past few days, I've been studying Unity3D - a computer 'language' which allows porting to virtually any device. If all goes well (and I'm not too old to learn anything new), then I'll rewrite the whole program in Unity. This would solve many problems, as the Unity Physics and Collision engines would cure pass-throughs. I'd also be able to run it on Oculus Rift and other Virtual Reality devices.
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