Yeah, I had seen that one. The thread is about 8 years old, and the guy's website is no longer up. His framework was Windows-only, and a lot of people seemed to have trouble getting it to work. Yesterday I posted in a current thread in the Unity Forum, but someone was already asking the same questions and not getting any answers.
The major issues:
-Can Unity properly handle the unique requirements of a Windows screensaver at all? (Maybe I could put a static pic in the Preview window, but there are a lot of other requirements.)
-If so, can it do the same for Mac? (After all, that's the main reason to switch from OpenGL.)
-How about iOS? (An Apple exec has been asking about this, especially AppleTV. Can't do it while I have a Roku exclusive, but maybe next year.)
-Is the overhead for the enormous Unity system going to cause an unacceptably long startup delay?
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