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Originally
posted by
Jim Sachs:
I started with Unity, mostly because of the massive resource store, but it uses C#, which I was never comfortable with. Unreal uses standard C++, and nearly all Hollywood productions have switched to it.
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Ahh, point taken. I'll look into it as well. I'm an amateur at best. I can do BASIC, PASCAL, Lua, and.... welp, that's about it. lol