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Old 09-05-2002, 03:20 AM   #13
flipper
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Join Date: Mar 2002

Location: Texas
Posts: 60
it is alot of work coding-wise to get the unloading/loading to work w/o impacting the framerate. im finding the realism side harder work though. even keeping track of all fish separately (so you dont swap one position/orientation for another) there are all sorts of other things which keep coming up which ruins the realism (at least for me).
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