Regarding multi-monitor displays - MA is written in DX6 (except for the MS Plus Pack version), and DX6 didn't support Multi-monitor displays. Prolific wrote a kludge so that v2.6 sort of supports two displays.
I'm writing V3 in DX9, and the scene will be very wide, so multi-monitor support shouldn't be a problem, at least not with 2 monitors. Any more than two is still an unknown.
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