Originally posted by
feldon29:
... and IF Jim understood how to implement them in DX8 ....
Oh good, Jim S. does not know the proprietary Direct X 8. Phew!
For a minute there I thought he would go out of his way to implement in proprietary DX8 and limit the product to one platform rather than code in OpenGL and automatically support Windows, Linux, and Mac OS X.
Heart be still, it's going to be all right