Yes, there's no animation saved at all. It's simply two meshes - one straight and one bent left. The bent right mesh is created from the left mesh as the program loads. But in the 3.0 version everything moves, so I need a way of saving complex animations in DirectX format. This has been a problem for several years, and I was hoping that someone had written a useful plugin by now, but they haven't.
Lightwave Modeler has a morph utility that allows you to distort an object through any number of steps, and this gets saved with the object. It would be great if the DirectX plugin saved this data as a DX object with the animation included. The DX SDK has a great example of a DX animation -- a mesh of a girl with a walk-cycle included. So all the pieces are there, they just need a programmer familiar with both file formats to merge them into a plugin.
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