Originally posted by
feldon30:
Don't count on it.
The goal is for Jim to recreate the Aquarium with 3D objects and high-resolution textures so that the background scales to any resolution without jaggies. For some reason, on many systems, the background does not antialias.
The grey matter does seem to recall that there was a new 3D aquarium in the works but that it had been set aside. It has been so long .... So I stand corrected and welcome Jim's efforts on it.
Leave MA2.6 be, it's not broken.
Perhaps someobody could educate me as to why 3D modelers are devoted to texture mapping polygons. Why not use procedurally generated textures that are resolution independent? I may be blowing smoke here