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Old 07-27-2006, 04:05 PM   #1425
feldon34
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Join Date: Dec 2000

Location: Rock Hill, SC
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Originally posted by johnblommers:
Perhaps someobody could educate me as to why 3D modelers are devoted to texture mapping polygons. Why not use procedurally generated textures that are resolution independent? I may be blowing smoke here  
Because then you can't pan, tilt, or swivel the camera.
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