A puffer fish is planned. Surprisingly, the ability to puff up is not too difficult - a simple morph. It's the spikes that will cause me trouble. This is because polygon edge antialising has not been properly supported since the 3Dfx VooDoo days. Those were amazing cards, but you had to write applications in Glide, their proprietary language, to take full advantage of the card's power. (But Glide was a very good API.)
|