Originally posted by
feldon31:
Nope.
Reflective scales can be done in any version of DirectX you want. You just have to create multiple textures. Shader Model 2.0 means that the video card can do certain tricks on the card. That does not mean that this cannot be emulated in software. Reflections have been possible in software for years.
Also doesn't DA run in DirectX 8?
Ok, but how come the screenshots in the links I posted have extremely boring appearances in the DX6 & DX7 versions?
I dunno about Alan's.