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Old 08-10-2006, 10:05 AM   #1429
spiralmonkey
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Join Date: Dec 2005

Location: Toronto, Canada
Posts: 72
Originally posted by johnblommers:
Perhaps someobody could educate me as to why 3D modelers are devoted to texture mapping polygons. Why not use procedurally generated textures that are resolution independent? I may be blowing smoke here  
Well, in my experience good procedurally generated textures (aka shaders) are very difficult to create. Imagine having to come up with an equation to draw a stick figure vs. actually just drawing a stick figure. There's almost always a quality tradeoff, as well as being much more work. Much easier to just paint a texture at higher resolution and then scale it down to your needs, which i assume is what jim is doing.
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