LOL... Actually, I think this problem is even lamer than that, it looks like a combination of three mistakes I made: somehow I left Halley's eyeballs a tiny distance away from her body, AND the texture map of the body includes the dark eyes... AND I'm animating the gills such that they pull away from the eyes on each breath... D'oh!!! It's amazing that nobody ever caught that before. Probably because she's such a little, inconsequential-looking fish... poor thing.
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