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Old 02-03-2009, 11:06 AM   #41
Dale
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Originally posted by Jim Sachs:
Unless they are trivial things to fix, hold off for now. I'm totally swamped.  
OK, I'll hold it. It's related to this topic, so please do a couple of things:

1. Change this topic to "confirmed bug".

2. Let me know just before you start thinking about this topic, because the other issue is somewhat related.

[I will try to refine this issue, also, if I can dig up more hardware that helps]
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Old 02-03-2009, 11:36 AM   #42
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Is it really a bug if the graphics card has insufficient VRAM to run in 24-bit?

I have not followed the thread in detail btw.
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Old 02-03-2009, 01:46 PM   #43
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Originally posted by feldon32:
Is it really a bug if the graphics card has insufficient VRAM to run in 24-bit?

I have not followed the thread in detail btw.  
In my opinion, it's a bug if
(1) MA3 knows there will be a problem.
(2) MA3 runs, regardless of that knowledge, AND
(3) MA3 therefore crashes.
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Old 02-04-2009, 10:10 PM   #44
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Originally posted by feldon32:
Is it really a bug if the graphics card has insufficient VRAM to run in 24-bit?

I have not followed the thread in detail btw.  
Related observation: The PC referred to in this thread, so far, has 32MB VRAM, and maximum color depth of 24-bit.

I just installed MA3 on another "wimpy" PC with an Nvidia video card that has 32MB, but 32-bit color depth. MA3 runs fine at 1024x768, 32-bit. (About 18 fps at 32-bit and about 30 fps at 16-bit, P3-840).

So, it's not the "32MB VRAM".
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Old 02-04-2009, 10:28 PM   #45
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It's not the lack of VRAM, it's the fact that it can't do Shaders.

Although VRAM may become a problem on low-end cards as I add more creatures and objects.
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Old 02-04-2009, 10:43 PM   #46
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Originally posted by Jim Sachs:
It's not the lack of VRAM, it's the fact that it can't do Shaders.

Although VRAM may become a problem on low-end cards as I add more creatures and objects.  
Are you indicating that the Intel 82810 can't do Shaders in 24-bit color depth, but can do Shaders in 16-bit depth?
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Old 02-04-2009, 11:13 PM   #47
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The chip can't do them at all. The drivers must be trying to emulate them, and apparently not so successfully in 24-bit.

Anyway, I won't be spending any time chasing this. MA2.6 remains the Aquarium-of-choice for lesser equipment. The whole reason for MA3's existence is to take advantage of hardware improvements over the last 9 years.
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Old 02-05-2009, 09:38 AM   #48
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There's always the option of installing a new video card , if like me you had a desktop with very poor graphics . Maybe not an option if you own a number of older machines (the expense might not be worth it) , or you have a laptop of course . For me it was a simple and cost effective way to enjoy not only MA3 but a better performing system overall . There may be a few prospective customers who feel the same .
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Old 02-05-2009, 09:40 AM   #49
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Originally posted by Jim Sachs:
The chip can't do them at all. The drivers must be trying to emulate them, and apparently not so successfully in 24-bit.

Anyway, I won't be spending any time chasing this. MA2.6 remains the Aquarium-of-choice for lesser equipment. The whole reason for MA3's existence is to take advantage of hardware improvements over the last 9 years.  
I never suggested that you should spend any time at all, trying to make MA3 work with older hardware.

My suggestion was/is intended to assure that MA3 does not CRASH when confronted with older hardware or drivers that don't meet MA3 requirements.

Of course, this isn't as important as the simulation. But I think crashes are worth chasing at some point.
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