10-26-2018, 11:37 PM | #21 |
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Originally posted by Jim Sachs:
Our Apple guy, Jim O'Connor, is trying to find a workaround. Apple wants all 3rd party developers to re-write their OpenGL apps in Metal. With only 1 or 2 Mac sales per week, it's not feasible for him to re-write the program. There's a rumor that the Aquarium can still be started as an executable file, but not a screensaver. Not knowing anyone with a Mac, I don't know if this is true.
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10-30-2018, 04:36 PM | #22 |
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Please put out an update for Mojave.
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10-30-2018, 10:06 PM | #23 |
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Our Apple guy, Jim O'Connor, is trying to find a workaround.
Jim Sachs
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10-31-2018, 08:18 AM | #24 |
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Possible fix:
http://people.bath.ac.uk/abscjkw/Com...javeOpenGL.cpp Another possible fix: https://stackoverflow.com/questions/...reen-on-mojave
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10-31-2018, 12:18 PM | #25 |
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Thanks, Morgan -- I'll run those by Jim O'Conner.
Jim Sachs
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11-01-2018, 10:23 AM | #26 |
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Originally posted by Jim Sachs:
Thanks, Morgan -- I'll run those by Jim O'Conner.
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11-02-2018, 12:15 AM | #27 |
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Thanks, Scott.
Jim Sachs
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11-08-2018, 07:06 PM | #28 |
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How's the troubleshooting going? any updates?
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11-26-2018, 11:15 PM | #29 |
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Seems like an opportunity. "Rewrite as Metal" - there's nothing I've ever seen like Serene Screen. I REALLY hate having to have a "normal" screen saver now. I have a 3-screen rig and the "application" method doesn't work because the other 2 screens are still showing desktops.
At the very least, if the app was modified so that it was either non-singleton (multiple windows/instances) or blacked out other screens, that would be a step forward. I implore you to find a way to move forward for us Mac folk. Metal might be better than ever and provide a new marketing opportunity to get beyond "1-2 Mac sales per week." Please. Something. |
11-27-2018, 05:32 AM | #30 |
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Any News
Hello, just wondering if Serene Screen will be updated. Still holding back with the upgrade to Mojave.....
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11-27-2018, 05:58 AM | #31 |
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Originally posted by Fidipaldi:
Hello, just wondering if Serene Screen will be updated. Still holding back with the upgrade to Mojave.....
Thanks. I had my Mac connected to the TV this weekend and the aquarium popped up after a while. It was the first time my wife had seen it in close to 13 years and she instantly remembered how our then 2 year old daughter had been captivated by it and knew all the fish names... How time flies, and how this has withstood the test of time! |
11-27-2018, 07:30 AM | #32 |
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Originally posted by uczmeg:
How time flies, and how this has withstood the test of time!
Ludwig Wittgenstein (1889 – 1951) The limits of my language are the limits of my mind. All I know is what I have words for. |
11-27-2018, 02:45 PM | #33 |
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So, I know we're into the holidays now but, has anything been accomplished by the programmer? Since the App itself works just fine on Mojave, and the sound (bubbles) work when the screen saver activates, I'm venturing to guess it could be a relatively was fix.
A GoFundMe for programming time to fix the OS X Mojave version? I bet we could get a few donations for programming hours... Ho, Ho, Ho Happy holidays! |
11-28-2018, 11:33 AM | #34 |
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I haven't heard whether Jim O'Conner has had any luck with a fix. My own conversion of the program to Unity is probably a year away. If and when that happens, I plan to make the upgrade free for previous Mac users.
Jim Sachs
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11-28-2018, 01:57 PM | #35 |
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Originally posted by scotts:
A GoFundMe for programming time to fix the OS X Mojave version? I bet we could get a few donations for programming hours... Ho, Ho, Ho
Here, I'll commit right now: $100 the minute you can point me to a site that'll accept it and the team commits to a Mac version. |
11-28-2018, 05:18 PM | #36 |
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I just never could bring myself to do a GoFundMe or Kickstarter. What if the project never got completed? I wouldn't be able to live with myself.
At least nothing is at risk with trying to do it myself in Unity. Thanks to Roku, I can at least survive for the next year while I try. Edit: Well, I looked into it further, and apparently Unity programs can't be used as screensavers. Unity can't show its output on any screen other than its own, so the little Preview window in the Windows Screensaver Settings won't work. Mac has its own issues also, but if I can't do it in Windows, there's no reason to do it for the small Mac audience. This is especially disappointing for me, since I've been studying Unity for months and it looked like all kinds of new features would be possible in the Aquarium.
Jim Sachs
Creator of SereneScreen Aquarium Last edited by Jim Sachs; 11-29-2018 at 12:19 AM. |
11-30-2018, 06:45 AM | #37 |
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My nephew is pretty good with Unity. I'll ask him about this. If the preview window doesn't work, that doesn't seem like a huge deal. A bit of looking around makes it look like you can run Unity stuff as screensavers if you package it up right and it seems like running it in a borderless window will support spanning multiple monitors.
I don't watch commercials.
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11-30-2018, 01:40 PM | #38 |
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Originally posted by Jim Sachs:
Well, I looked into it further, and apparently Unity programs can't be used as screensavers. Unity can't show its output on any screen other than its own, so the little Preview window in the Windows Screensaver Settings won't work. Mac has its own issues also, but if I can't do it in Windows, there's no reason to do it for the small Mac audience. This is especially disappointing for me, since I've been studying Unity for months and it looked like all kinds of new features would be possible in the Aquarium.
Detailed discussion about it: https://forum.unity.com/threads/unit...eleased.81345/ Download the package: https://assetstore.unity.com/package...er-builder-770
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11-30-2018, 05:16 PM | #39 |
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That's the link I sent to my nephew. I asked him to come up with a proof of concept and code to share. I'll post whatever he comes up with.
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12-01-2018, 12:15 AM | #40 |
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Yeah, I had seen that one. The thread is about 8 years old, and the guy's website is no longer up. His framework was Windows-only, and a lot of people seemed to have trouble getting it to work. Yesterday I posted in a current thread in the Unity Forum, but someone was already asking the same questions and not getting any answers.
The major issues: -Can Unity properly handle the unique requirements of a Windows screensaver at all? (Maybe I could put a static pic in the Preview window, but there are a lot of other requirements.) -If so, can it do the same for Mac? (After all, that's the main reason to switch from OpenGL.) -How about iOS? (An Apple exec has been asking about this, especially AppleTV. Can't do it while I have a Roku exclusive, but maybe next year.) -Is the overhead for the enormous Unity system going to cause an unacceptably long startup delay?
Jim Sachs
Creator of SereneScreen Aquarium |
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