Home Register Arcade Gallery Chatroom Members Today's Posts Log In
Go Back   Inside: SereneScreen Fan Forum > SereneScreen Products > Marine Aquarium 3 for Windows
Notices

Reply
 
Thread Tools
Old 06-22-2009, 04:24 PM   #21
Araquay
Registered
 
Araquay's Avatar
 
Join Date: Aug 2008

Location: Northeast Florida
Posts: 3
Wow. I knew a lot of work goes into the fish model, but I didn't realize it was that complex. Thanks for the answers Jim. I really enjoy this program and look forward to all of your future updates.

Alan
Araquay is offline   Reply With Quote
Old 06-22-2009, 05:11 PM   #22
Jim Sachs
Developer
 
Jim Sachs's Avatar
 
Join Date: Dec 2000

Location: Southern Oregon
Posts: 9,791
Windows on a car would be stationary in relation to the car, so there's no reason they can't be a separate sub-object. It's moving parts like fins that cause trouble. If they are separate objects, then there will be an awkward area where they meet the body. Until recently, CG humans always had this unrealistic area around shoulders, elbows, hips - any joints. One object would simply flow into another with no stretching or compressing of the skin. The latest efforts seem to be one-piece objects, but they don't need transparent fins at the end of those arms.
Jim Sachs
Creator of SereneScreen Aquarium

Last edited by Jim Sachs; 06-22-2009 at 07:11 PM.
Jim Sachs is offline   Reply With Quote
Old 06-23-2009, 05:07 AM   #23
MadBob
Guitar Man
 
MadBob's Avatar
 
Join Date: Nov 2001

Location: Lancs. UK
Posts: 194
Would it not be possible to create a single piece object that encloses the seperate piece for the fin, the internal object being seperate but moved by the boundries of the external one, the external one is completely transparent where the inside fin shows through, the internal one shows the view behind it. the single piece object would then not have bad joints and you would control where the internal object was.

Or maybe the external object would be moved by the boundries of the internal object instead.

probably too simplistic a thought
MadBob is offline   Reply With Quote
Old 06-23-2009, 10:11 AM   #24
Jim Sachs
Developer
 
Jim Sachs's Avatar
 
Join Date: Dec 2000

Location: Southern Oregon
Posts: 9,791
Sorry, I didn't quite follow that - I'd need to see an example.
Jim Sachs
Creator of SereneScreen Aquarium

Last edited by Jim Sachs; 06-23-2009 at 01:51 PM.
Jim Sachs is offline   Reply With Quote
Old 06-23-2009, 10:47 AM   #25
flipper
Registered
 
Join Date: Mar 2002

Location: Texas
Posts: 60
Techniques for handling order independent transparency have been around for a while, but they all involve running through the model geometry twice, once to establish depth and then again to apply the proper color. There are also feathering techniques you can use that just require multiple texture stages. That would at least get the edges of the fins rendered correctly.

The page at http://www.aorensoftware.com/blog/th...ever-heard-of/ discusses the problem in fairly easy to understand terms. There's a link to an Nvidia page with an example OGL app that uses the "depth peeling" technique mentioned in the link.

It's all still very expensive to properly handle a large amount of transparency/translucency in a scene. Jim's technique of sorting and rendering back to front is what most still rely on. What I've seen with a lot of models is the application of a special material to all of the non-opaque verts. Then D3D's attribute sorting is used once to get all of them segregated properly. Then all you have to worry about is the sorting of the faces within the non-opaque attribute set, since the other faces are rendered z-enabled. But you would still have to do some sort of depth layering to determine which non-opaque faces to render before and after the opaque, especially if they're inter-mixed depthwise like on a severely bent fish model.

I don't envy you this task Jim.
flipper is offline   Reply With Quote
Old 06-23-2009, 11:13 AM   #26
Jim Sachs
Developer
 
Jim Sachs's Avatar
 
Join Date: Dec 2000

Location: Southern Oregon
Posts: 9,791
That's a good article, and explains my problem fairly well.

Another problem I'll need to deal with is transparency and layers in the body itself. This is very rare in saltwater fish, but will be needed when I do the Freshwater Tank. There are a lot of freshwater tropicals with transparent bodies, showing the internal organs underneath.
Jim Sachs
Creator of SereneScreen Aquarium
Jim Sachs is offline   Reply With Quote
Old 06-23-2009, 11:27 AM   #27
rctneil
Registered
 
Join Date: Jul 2008

Posts: 239
I'm sure you'll figure it out eventually Jim!
rctneil is offline   Reply With Quote
Old 06-23-2009, 01:20 PM   #28
Nicki
Sugar Plum Fairy
 
Nicki's Avatar
 
Join Date: Dec 2008

Location: Toronto
Posts: 1,267
All of this makes me realise how lucky we are as consumers to be able to enjoy the magic without having to understand how it works .
Run you clever boy. And remember...
Nicki is offline   Reply With Quote
Old 07-04-2009, 08:28 AM   #29
henemly
asdf
 
henemly's Avatar
 
Join Date: Feb 2008

Location: Hiko, CommieFagnia
Posts: 278
Will ALL the ''new" fish models be done before any update?
(couldn't find any info on this, so don't flip out if already answered)
http://www.coltrain.byethost8.com
henemly is offline   Reply With Quote
Old 07-04-2009, 09:26 AM   #30
Jim Sachs
Developer
 
Jim Sachs's Avatar
 
Join Date: Dec 2000

Location: Southern Oregon
Posts: 9,791
I'll probably put each one in as I get it done.
Jim Sachs
Creator of SereneScreen Aquarium
Jim Sachs is offline   Reply With Quote
Old 07-04-2009, 08:43 PM   #31
Overlord
Registered
 
Overlord's Avatar
 
Join Date: Feb 2006

Posts: 72
That sounds like a great way to go. We have 30 little surprises coming at us periodically. Makes my purchase seem more like an investment. Thanks Jim!
Overlord is offline   Reply With Quote
Old 07-04-2009, 09:01 PM   #32
Jim Sachs
Developer
 
Jim Sachs's Avatar
 
Join Date: Dec 2000

Location: Southern Oregon
Posts: 9,791
28.
Jim Sachs
Creator of SereneScreen Aquarium
Jim Sachs is offline   Reply With Quote
Old 07-04-2009, 09:54 PM   #33
Ralph
Retired
 
Ralph's Avatar
 
Join Date: Jan 2002
1 Highscore

Location: Edmonton Alberta Ca
Posts: 2,443
Originally posted by Jim Sachs:
28.  
All on 28
All random 30

Are the two "random" fish truly random ?... why is there a difference of 2 fish.. an arbitrary upper limit of 30?
To provide a randomness and limit to no more than 30 fish means you are not planning to add new species?? or will some be doomed to extinction.
Ralph is offline   Reply With Quote
Old 07-05-2009, 12:08 AM   #34
Jim Sachs
Developer
 
Jim Sachs's Avatar
 
Join Date: Dec 2000

Location: Southern Oregon
Posts: 9,791
When Random is on, and the number is set to 30 (yes, that's arbitrary), the program will choose fish at random, trying never to repeat. After chooseing all 28 different ones, it will simply repeat two at random.

There will be more fish in the Creature Packs.
Jim Sachs
Creator of SereneScreen Aquarium
Jim Sachs is offline   Reply With Quote
Old 07-06-2009, 09:52 AM   #35
Haree78
Registered
 
Haree78's Avatar
 
Join Date: May 2009

Posts: 6
Jim

It would be really nice if you would consider, as an option, the 'don't do repeats' in the randomiser. I personally would turn this off and would enjoy the possibility of 2 or more of the same fish (randomly), especially when Schooling is implemented.

-Haree
Haree78 is offline   Reply With Quote
Old 07-06-2009, 10:33 AM   #36
Jim Sachs
Developer
 
Jim Sachs's Avatar
 
Join Date: Dec 2000

Location: Southern Oregon
Posts: 9,791
I'm not sure if I want to complicate the fish interface with more buttons. I figured if users wanted to repeat fish, they could simply add more of the ones they wanted.
Jim Sachs
Creator of SereneScreen Aquarium
Jim Sachs is offline   Reply With Quote
Old 07-06-2009, 05:00 PM   #37
henemly
asdf
 
henemly's Avatar
 
Join Date: Feb 2008

Location: Hiko, CommieFagnia
Posts: 278
v2.6 had that tick box but only a 7 max (same time) fish selection.
http://www.coltrain.byethost8.com
henemly is offline   Reply With Quote
Old 07-06-2009, 08:43 PM   #38
Jim Sachs
Developer
 
Jim Sachs's Avatar
 
Join Date: Dec 2000

Location: Southern Oregon
Posts: 9,791
MA3 shares no code with MA2.6, I have to put in every feature from scratch.
Jim Sachs
Creator of SereneScreen Aquarium
Jim Sachs is offline   Reply With Quote
Old 07-19-2009, 02:42 PM   #39
Jim Sachs
Developer
 
Jim Sachs's Avatar
 
Join Date: Dec 2000

Location: Southern Oregon
Posts: 9,791
Just as an update - I've had a bit of a breakthrough in my search for a way of doing the transparency needed for fins in the new single-object fish models.
Jim Sachs
Creator of SereneScreen Aquarium
Jim Sachs is offline   Reply With Quote
Old 07-19-2009, 03:07 PM   #40
rctneil
Registered
 
Join Date: Jul 2008

Posts: 239
Great news, We shall begin expecting a new beta then!








rctneil is offline   Reply With Quote
Reply
Go Back   Inside: SereneScreen Fan Forum > SereneScreen Products > Marine Aquarium 3 for Windows




Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On


All times are GMT -6. The time now is 06:57 AM.


Powered by vBulletin®
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.