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#1081 |
Registered
Join Date: Oct 2001
Location: Arkansas
Posts: 2,235
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That wouldn't stop another thread from being started elsewhere.
Life isn't about waiting for the storm to pass....It's learning to Dance in the Rain. |
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#1082 |
Registered
Join Date: Nov 2001
Location: London, UK
Posts: 99
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![]() That wouldn't stop another thread from being started elsewhere.
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AMD Ryzen 5 2600X, 3600.0 MHz, 16Gb DDR4 RAM, NVIDIA GeForce GTX 1050 Ti, 4Gb RAM, Windows 10 PRO 64Bit
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#1083 |
Developer
Join Date: Dec 2000
Location: Southern Oregon
Posts: 9,785
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Here you go.
Jim Sachs
Creator of SereneScreen Aquarium |
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#1084 |
Pet Shark
Join Date: Nov 2001
![]() Location: Back in Buffalo
Posts: 5,455
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Wow! Jim, you are just full of surprises! First you were working with deadlines, then you gave an actual release date, and now you are posting screen shots of a work in progress! All things you have never done in the past. Now I am convinced that your wife or daughter is logging in to this forum using your ID.
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Patrick
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#1085 |
Smilie Dragon
Join Date: Nov 2001
Location: Lebanon, PA
Posts: 4,725
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I never thought you would do it.
Thank you for taking the time to read this.
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#1086 |
Registered
Join Date: Nov 2001
Location: London, UK
Posts: 99
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![]() Here you go.
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AMD Ryzen 5 2600X, 3600.0 MHz, 16Gb DDR4 RAM, NVIDIA GeForce GTX 1050 Ti, 4Gb RAM, Windows 10 PRO 64Bit
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#1087 |
Welcome to the Quack House!
Join Date: Mar 2006
Location: San Diego
Posts: 56
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Jim, thanks for the screenshot.
More, more! ![]() |
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#1088 |
~Author~
Join Date: Apr 2003
Location: Rocky Mount, NC
Posts: 7,429
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Can't wait for the new version, beautiful.
Write paranormal mysteries. Six books so far.
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#1089 |
Only me...
Join Date: Mar 2003
Location: Essex, England
Posts: 2,584
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![]() Wow! Jim, you are just full of surprises! First you were working with deadlines, then you gave an actual release date, and now you are posting screen shots of a work in progress! All things you have never done in the past. Now I am convinced that your wife or daughter is logging in to this forum using your ID.
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Mark
----------- Intel i7 12700K | Aorus Z690 Pro | Corsair DDR5 5600 32GB | Asus Dual RTX3060ti 6GB v2 Mini OC | Corsair RM850 Gold PSU | 1TB NVMe M.2 WD Black SN850 | 4TB Seagate BarraCuda HDD | Corsair Airflow 5000D Case | HP 32QHD 4K Monitor | Windows 11 x64 Professional |
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#1090 |
the Doc
Join Date: Feb 2002
Location: Zeeland, MI
Posts: 5,355
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Wow, I too never thought that would happen...
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I don't watch commercials.
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#1091 |
Registered
Join Date: Nov 2001
Location: Mississippi (and no, I don't watch FOX!)
Posts: 244
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Now, that's 3D!
"Are we there yet?" Last edited by nicksteel; 02-03-2008 at 10:21 AM. |
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#1092 |
Registered
Join Date: Oct 2007
Location: UK
Posts: 89
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I like that it's a slice of what's to come
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#1093 |
Developer
Join Date: Dec 2000
Location: Southern Oregon
Posts: 9,785
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If you notice that the fish in that picture aren't quite as realistic as in the old program, it's because they don't have proper lighting yet. This means that the only shading is that which is drawn into the actual texture. The new fish will be able to bank and rotate in ways which they never could before, so the shaded areas must correspond with this. Before, the program simply turned on dynamic lighting, so shading and specular effects were automatic. But now, all "lighting" is done in Vertex Shaders, and I'm still struggling with the concept. I am able to combine the texture and lightplay in one rendering pass, but so far haven't been able to add diffuse lighting or specular effects. I could do it by making two rendering passes for each fish, but this really slows down the program. That is the area I'm working on today.
Jim Sachs
Creator of SereneScreen Aquarium |
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#1094 |
is pleased
Join Date: Mar 2001
![]() Location: Stockholm, Sweden
Posts: 7,365
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That's what I like so much about you, mr. Sachs - no shortcuts! Sure it might take a while to finish the product, but I'd rather have that than what some of the competitors churn out which looks good at a first glance but almost always flawed in at least some way when you look closer...
![]() Thanks to Morgan, Tiny Snapshots is up and running again with "Tiny Järvafält" as the latest addition – Go have a look and tell me what you think.
"We knew the world would not be the same. A few people laughed, a few people cried, most people were silent. I remembered the line from the Hindu scripture, the Bhagavad-Gita. Vishnu is trying to persuade the Prince that he should do his duty and to impress him takes on his multi-armed form and says, 'Now, I am become Death, the destroyer of worlds.' I suppose we all thought that, one way or another." /Robert Oppenheimer on witnessing the first thermonuclear detonation in history. |
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#1095 |
Registered
Join Date: Dec 2007
Location: London
Posts: 18
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![]() ![]() If you notice that the fish in that picture aren't quite as realistic as in the old program, it's because they don't have proper lighting yet. This means that the only shading is that which is drawn into the actual texture. The new fish will be able to bank and rotate in ways which they never could before, so the shaded areas must correspond with this. Before, the program simply turned on dynamic lighting, so shading and specular effects were automatic. But now, all "lighting" is done in Vertex Shaders, and I'm still struggling with the concept. I am able to combine the texture and lightplay in one rendering pass, but so far haven't been able to add diffuse lighting or specular effects. I could do it by making two rendering passes for each fish, but this really slows down the program. That is the area I'm working on today.
![]() Thanks all the same for the preview... have to get back to thinking about my wishlist now! |
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#1096 |
Registered
Join Date: Jan 2006
Location: Door County, Wisconsin
Posts: 8
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Jim, your work is just unbelievable. I sometimes feel I should have a towel handy in case my monitor starts to leak! Yes your work is that realistic. People should be happy you are willing and able to share your talents. Besides the expectations are half the fun!
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#1097 |
Registered
Join Date: Oct 2007
Location: UK
Posts: 89
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If this is going to be more 3D then MA2, will it have an optional 'Top Down' view?
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#1098 |
Developer
Join Date: Dec 2000
Location: Southern Oregon
Posts: 9,785
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The camera angle has to be tightly controlled to maintain realism. The scene scrolls back and forth, but the camera angle cannot change. Even with this restriction, the Beta testers have been finding lots of holes for me to fix.
Allowing the camera angle to change would increase the work to create this little "universe" by tenfold. Then we would be looking at 50 years instead of 5.
Jim Sachs
Creator of SereneScreen Aquarium |
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#1099 |
Registered
Join Date: Apr 2003
Location: Sydney, Australia
Posts: 8
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Jim,
keep up the great work. MA3 will be the bomb ![]() |
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#1100 |
Engineer
Join Date: Aug 2002
Location: London, UK
Posts: 1,279
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Um, doesn't 5 years mean it was out last year? Did I miss it ;-)
I know, I know... |
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