11-18-2008, 03:18 PM | #101 |
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Bump mapping requires a second texture. Not sure if Jim plans to do that.
The fish currently have specular lighting.
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11-18-2008, 03:45 PM | #102 |
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.... But please, no light rays!
......... Having it play "songs", is bad enough! ... |
11-18-2008, 05:20 PM | #103 |
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Beta 7 is up:
http://www.fish-byte.com/MA3Beta.zip This is a rough test of the crystal. There's no collision-avoidance for the crystal yet, so don't bother reporting pass-thoroughs. The crystal can be turned on and off in Settings, but no logo graphics on it yet. Also fixed a few little visual glitches in the tank.
Jim Sachs
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11-18-2008, 07:30 PM | #104 |
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Originally posted by majalid:
MA3 looks amazing on my 22" Samsung T220. It is better than having a real aquarium! Can't wait for new fish models with better AI!
Ideas: - light rays? - tiny floating particles (maybe micro bubbles) that appear to be randomly drifting - reflective, shiny fishes: (http://www.digifish.us/aquagarden/ag_infor.htm) Thanks to Morgan, Tiny Snapshots is up and running again with "Tiny Järvafält" as the latest addition – Go have a look and tell me what you think.
"We knew the world would not be the same. A few people laughed, a few people cried, most people were silent. I remembered the line from the Hindu scripture, the Bhagavad-Gita. Vishnu is trying to persuade the Prince that he should do his duty and to impress him takes on his multi-armed form and says, 'Now, I am become Death, the destroyer of worlds.' I suppose we all thought that, one way or another." /Robert Oppenheimer on witnessing the first thermonuclear detonation in history. |
11-18-2008, 07:58 PM | #105 |
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There are currently three fish in the Marine Aquarium which need specular (shine). The only one where it really shows is the Copperband. So far, I have not been able to get my shader to do specular. All previous versions of MA used DirectX lighting instead of shaders, so I had the use of specular effects.
Jim Sachs
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11-19-2008, 11:08 AM | #106 |
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Copperband:
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11-19-2008, 11:44 AM | #107 |
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Yep, that's the Copperband.
Jim Sachs
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11-19-2008, 11:46 AM | #108 |
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Jim has very high resolution photos and source material for most of the fish. The case of the Copperband is an issue of programming shaders.
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11-19-2008, 01:45 PM | #109 |
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I just replaced Beta7 with Beta7a.
http://www.fish-byte.com/MA3Beta.zip This version has the SereneScreen logo on the crystal.
Jim Sachs
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11-19-2008, 01:58 PM | #110 |
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aesome Jim!, downloading now
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11-19-2008, 03:59 PM | #111 |
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The bubble sound bug remains for me.
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11-19-2008, 04:02 PM | #112 |
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Yeh, I ahve had some bugs with the bubble sound in beta 7 and beta 7a
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11-19-2008, 04:30 PM | #113 |
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The same "loud until touched" bug, or something else?
Jim Sachs
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11-19-2008, 04:35 PM | #114 |
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Beta7b should cures a problem reported with the crystal and Intel chips:
http://www.fish-byte.com/MA3Beta.zip
Jim Sachs
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11-20-2008, 08:18 AM | #116 |
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Have you tried changing the volumes of the bubble sound and the music and see if it still happens?
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11-22-2008, 01:17 AM | #118 |
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I am able to duplicate the bubble sound problem. I should be able to come up with a fix for it soon.
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11-22-2008, 10:57 PM | #119 |
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I just uploaded Beta7c. Additions include possible fix for the sound volume bug and texture seam at the far left. Saving of scroll position is in. Rudimentary collision-avoidance between fish and crystal.
http://www.fish-byte.com/MA3Beta.zip
Jim Sachs
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11-22-2008, 11:30 PM | #120 |
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Originally posted by Jim Sachs:
I just uploaded Beta7c. Additions include possible fix for the sound volume bug and texture seam at the far left. Saving of scroll position is in. Rudimentary collision-avoidance between fish and crystal.
http://www.fish-byte.com/MA3Beta.zip I'm downloading it now Jim... give me a few... and I'll recheck that left side problem. BACK... Jim, the problem is there ONLY when the antialiasing setting of "Override application setting" is set. All other settings (Off, enhance application settings, application controlled.... etc.) are fine. I still can not see the seam flaw anymore... |
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