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Old 06-30-2009, 05:42 AM   #661
cjmaddy
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Try cough syrup, instead of oil....
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Old 06-30-2009, 05:53 AM   #662
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Very helpful, Cliff. Thanks for that!

Mark
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Intel i7 12700K | Aorus Z690 Pro | Corsair DDR5 5600 32GB | Asus Dual RTX3060ti 6GB v2 Mini OC | Corsair RM850 Gold PSU | 1TB NVMe M.2 WD Black SN850 | 4TB Seagate BarraCuda HDD | Corsair Airflow 5000D Case | HP 32QHD 4K Monitor | Windows 11 x64 Professional
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Old 06-30-2009, 11:13 AM   #663
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Originally posted by Jim Sachs:
Water-cooled - that's a good idea. I'll go get the hose...  
Thank you for taking the time to read this.
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Old 07-01-2009, 11:50 AM   #664
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Originally posted by Jim Sachs:
Welcome to the Forum, luv.swans.

I'm currently working on new 3D models for all the fish, which will be necessary for more elaborate movements. I always dreaded doing this, and it is proving to be just as difficult as I thought it would. Also, the fan on my video card went out a couple of days ago. A new one is on the way, but for now I'm limited to just having the computer on for a few minutes at a time.  
thanks again..all you do is appreciated and hope the fan is the last hurdle you have.
it's hard enuf without the 'puter probs
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Old 07-01-2009, 11:56 AM   #665
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Originally posted by Jav400:
Sorry to hear about your trials lately and we hope that you get through them well.

As for the updates, any time Jim has something new for everyone to see a new version will be announced in this thread. Keep an eye out there and when something shows up plenty of discussion will probably be happening as well.

As for the rest, I think I have seen you playing in our arcade at times . I hope you are enjoying the games and that they help to pass the time. That's what they are there for.

Again, best wishes for your recovery................  
appreciate your well wishes, surgery went well, but not used to typing left handed so excuse typo's etc.

arcade does help and I like it better than others I have tried

kudos to all involved in creating, tweaking or whatever else they do to make this as special as it is, also really enjoy watching framework in action.
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Old 07-12-2009, 03:20 PM   #666
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I installed the marine aquarium 3 and I need the seria number. Can you send that to me?
Tkyou.
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Old 07-12-2009, 03:41 PM   #667
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Originally posted by elchicosuchel:
I installed the marine aquarium 3 and I need the seria number. Can you send that to me?
Tkyou.  
You can buy Marine Aquarium 3 right here:
http://www.serenescreen.com/product/
"Journalism is printing what someone else does not want printed. Everything else is public relations." - George Orwell
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Old 07-13-2009, 04:07 AM   #668
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Or type TESTFISH
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Old 07-15-2009, 05:32 AM   #669
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Originally posted by elchicosuchel:
I installed the marine aquarium 3 and I need the seria number. Can you send that to me?
Tkyou.  
{I'm sure Jim would be only too pleased to issue you with a FREE Serial, maybe the master key that opens up new features that others arent able to see yet..../scarcasm}
AMD Ryzen 5 2600X, 3600.0 MHz, 16Gb DDR4 RAM, NVIDIA GeForce GTX 1050 Ti, 4Gb RAM, Windows 10 PRO 64Bit
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Old 08-11-2009, 10:30 AM   #670
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Thumbs Up

I just upgraded to MA3 and I must say I'm quite thrilled with how it looks! If I may make a suggestion, I think it would be really neat if the fish themselves cast a murky shadow on the objects below them. I had noticed something didn't look quite right when the fish would swim near the bottom, and I realized that was the effect that was missing. Is this possible without too much technical demands?

Anyway, fantastic work! Worth every penny!
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Old 08-11-2009, 01:42 PM   #671
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It's incredibly difficult. I've always solved the problem before by simply not letting the fish get too close to the bottom. If you look at a real saltwater aquarium, the light is so diffuse that any fish which is more than an inch off the floor wil not cast any shadow at all.

But with the new tank, there will be instances when the fish (and other creatures) will get right down to the bottom, so I will end up having to create a way of doing shadows.
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Creator of SereneScreen Aquarium

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Old 08-11-2009, 08:08 PM   #672
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Originally posted by Jim Sachs:
It's incredibly difficult. I've always solved the problem before by simply not letting the fish get too close to the bottom. If you look at a real saltwater aquarium, the light is so diffuse that any fish which is more than an inch off the floor wil not cast any shadow at all.

But with the new tank, there will be instances when the fish (and other creatures) will got right down to the bottom, so I will end up having to create a way of doing shadows.  
Doesn't it also apply when one fish swims closely above another fish?
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Old 08-11-2009, 10:15 PM   #673
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Where's my gun...
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Old 08-12-2009, 10:30 AM   #674
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HAHAHAHAHA.
Thank you for taking the time to read this.
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Old 08-12-2009, 03:58 PM   #675
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Jim... I think you could fix a lot of your problems by making the water murky. I recall diving in some pretty heavy plankton blooms where "shadows" did not exist. Or.. another simple solution would be to fix a time to the SS... like dusk
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Old 08-12-2009, 04:36 PM   #676
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Or another simple solution. The fish don't cast shadows.
"Journalism is printing what someone else does not want printed. Everything else is public relations." - George Orwell
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Old 08-12-2009, 05:29 PM   #677
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Originally posted by Jim Sachs:
Where's my gun...  
I'm quite happy if the fish don't cast shadows at all. But if they do cast shadows, I'm confident that you'll do a comprehensive model.

On the other hand - shooting a gun underwater is not recommended.

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Old 08-12-2009, 06:07 PM   #678
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That last statement depends on the gun.

But I don't recommend just ramming your pistol under water and squeezing the trigger for a test.
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Old 08-13-2009, 07:56 AM   #679
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The won't cast shadows in the night! I think a night mode would probably solve some issues...
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Old 08-13-2009, 08:01 AM   #680
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When Jim gets around to upgrading the lighting it will make some differences. Unfortunately I'm not sure if it will make it worse or better.


PS. I had forgotten about you winning that tournament we had YT. We need to have another one.
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