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08-24-2003, 09:46 AM | #1 |
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Join Date: Aug 2003
Location: Sunny Florida
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DDS file options for DirectX
Hey everyone... new guy here...
I've been working with 3D for sometime now... I mainly use a program called Blender. It's FREE and can run with the big dogs... Anyways... I was toying around with some .dds files and have a question for anyone who has created similiar works as Jim's Aquariums... I'm trying to figure out the .dds options and have attached a screen shot of the options box... need to know what options will work. I have saved some .dds images with various options, but I get wrong results... There is so many choices for a .dds file, I'd thought I'd ask.... Thanks... Michael aka... ____SysAdm
I'd rather be rendering...
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08-24-2003, 10:45 AM | #2 |
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Join Date: Dec 2000
Location: Southern Oregon
Posts: 9,791
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I only use DXT1 and DXT3.
Jim Sachs
Creator of SereneScreen Aquarium |
08-24-2003, 12:39 PM | #3 |
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Explicit Alpha (DXT3)
No MIP maps You will likely have to flip over the texture in your program before using it.
"Journalism is printing what someone else does not want printed. Everything else is public relations." - George Orwell
"If voting changed anything, they'd make it illegal." - Emma Goldman |
08-24-2003, 02:57 PM | #4 |
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Location: Southern Oregon
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DX6 flips the texture, DX8 does not. (Just to make conversion from DX6 to DX8 as hard as possible.)
Jim Sachs
Creator of SereneScreen Aquarium |
08-24-2003, 03:09 PM | #5 |
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So THAT'S why... I couldn't figure that out.
"Journalism is printing what someone else does not want printed. Everything else is public relations." - George Orwell
"If voting changed anything, they'd make it illegal." - Emma Goldman |
08-25-2003, 10:05 AM | #6 |
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Location: Sunny Florida
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Thanks!!!
Thanks for your replies... just starting to play around with Microsoft's DirectX... amazing capabilities!!
Hats off to your work Jim... maybe someday I can contribute... My 3D gallery (Blender only)... http://centralsource.com/michael Thanks again... ____SysAdm
I'd rather be rendering...
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08-25-2003, 01:47 PM | #7 |
~Author~
Join Date: Apr 2003
Location: Rocky Mount, NC
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I thought them quite well done, my favorite is;
Light viewing Others I really like; moon night blender never dies May I borrow to use as wallpaper, and I promise for nothing else.
Write paranormal mysteries. Six books so far.
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08-26-2003, 09:06 PM | #8 |
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Location: Sunny Florida
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DXT3 application?
Hey Jim, one last question... what application are you (or should I ) use to create a DXT3 correctly with Alpha channel...
I'm using Adobe Photoshop with the DDT plugin, but getting weird results... my DXT1's are working fine, but my DXT3 are not utilizing the Alpha channel correctly... Thanks again... ____SysAdm
I'd rather be rendering...
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08-26-2003, 11:28 PM | #9 |
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Location: Southern Oregon
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I use DXTex, a utility in the DirectX Software Development Kit.
Jim Sachs
Creator of SereneScreen Aquarium |
08-27-2003, 09:06 AM | #10 |
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Location: Sunny Florida
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I have just downloaded the SDK... let's see what happens...
Thanks again... ____SysAdm
I'd rather be rendering...
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08-27-2003, 01:36 PM | #11 |
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Join Date: Dec 2000
Location: Rock Hill, SC
Posts: 10,939
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Getting DirectX 8 to display a properly alpha-channeled DXT3 texture requires a few directives that are non-obvious and not documented anywhere within DirectX 8 SDK examples. If you are getting the textures, but the alpha channel is being ignored, lemme know and I'll paste the code.
"Journalism is printing what someone else does not want printed. Everything else is public relations." - George Orwell
"If voting changed anything, they'd make it illegal." - Emma Goldman |
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